

A more subtle approach that let me investigate the room of my own accord would have greatly improved scenarios like this one, especially because the first-person perspective lets you take a more detailed look at your surroundings than the traditional third-person view of other Resident Evil games does.

In one area that required me to open up a wall panel that housed a secret room, a child’s drawing just a foot or two away from the wall panel in question circled exactly where I needed to look to find it.

On more than one occasion, the solution to a problem was handed to me before I really felt like I was given the chance to start investigating it.
